Optimizing Damage Flood

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🧠 DevLog – Optimizing the Damage Flood

Another round of optimization magic! This time, we’ve tackled the chaotic mess that was our damage number system. Let me explain what was going down...

💢 We use pop-up numbers to show how much damage each enemy takes. But once we introduced floor-based damage skills — like fire zones — we had a LOT of little numbers flying around.

🔥 Especially by Wave 6, when the screen’s packed with enemies and fire, the game started lagging. Turns out, most of the damage being displayed was just 1... over and over again... endlessly.

💡 So we changed how it works: now each enemy tracks the damage they receive, and only shows a pop-up when they’ve taken 10 or more in total. It’s way smoother and easier on the FPS.

📉 The result? Fewer draw calls, better performance, and a much cleaner battlefield. Optimization wins again!

Thanks for playing Eternal Survival! Wishlist, buy it, or better yet — join our community and help shape the future of this game!

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