Less is more (FPS)

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Less Is More (FPS) – Optimizing the Map Like a Boss!

🚀 Hey adventurers! Today we’re talking performance! You know all that lovely grass, tiny trees, and cute rocks decorating the map? Yeah… turns out they were making the GPU sweat with all the draw calls.

🧠 So I thought: “What if instead of drawing a thousand things, I just made one big image out of it?” That’s how I ended up building a magical internal tool — an editor script that bakes your selected objects into one beautiful PNG snapshot!

🔧 Here's how it works: you select your objects, define the layer, click a button, and *POOF* — all those objects become one flat image. It’s like snapping a satellite shot of your scene and pasting it in place of hundreds of tiny pieces. Result? Way fewer draw calls and way smoother gameplay!

🎯 That let me keep the game looking good without sacrificing performance. And yeah — I can still add details on top if I want, but now the map's foundation is way lighter.

📸 For the curious devs: the system creates a temporary orthographic camera, renders everything with transparency, generates a texture, and saves the PNG right into your chosen folder. All in one click. Boom.

💡 Pro tip for Unity devs trying to optimize scenes: sometimes less is *way* more.

That’s it for today’s DevLog! We’re still optimizing, improving, and paving the way for the glorious chaos of Eternal Survival. Thanks for following along!

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© Crazy Circuit Games Studio | Eternal Survival - Early Access

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